Friday, July 11, 2014

CoC - Walkers

Well as I alluded to in my last post, this post will be about the walker heavy kit and how I ended up magnetizing them.  First, however, lets see just exactly what it is that we get in that box...



Quite a lot of pieces just like we can come to expect from CoC models.

As with plastics in general the pieces go together nicely and easily.  That is once you actually clean off all the extra flashing and mold lines that litter the pieces in varying degrees.  Though once you are done with that and ready for assembly you may want to take a second and orientate yourself among all the arm pieces since magnetizing the vector wont be a simple form of magnetizing the shoulders or elbows and your done.  Well, okay it will be for the left arm since each arm can be easily changed at the elbow as you will see in the pic below.


So what I did here was just glue the shoulder piece to the main body, the elbow joint to the shoulder piece and then put 3mm magnets into the elbow joint and the interchangeable weapons.

Now the right arm will be a little bit more difficult than the left due to the Monitor's arm having a completely separate shoulder piece unto itself.  So what I did here was that I put a 3mm magnet into the main body and the two shoulder pieces so that the two shoulder options can be switched.  Then I also put a smaller 2mm magnet into the shoulder piece where the elbow goes.  While, I put another 2mm magnet on the Inverter and Cipher arms (after gluing on the elbow to the Cipher arm seeing as the Inverter arm already comes with an attached elbow).


Hopefully the picture makes that a bit more clear and straightforward.

So that was my solution to the little problem that the right arm posed with its different meet points.  Hopefully, the hover vectors wont have such problems and they will have a more straightforward magnetizing process.  Unfortunately, I still haven't received mine so I can't say for certain but after seeing other people's pics online, along with the originals on the PP website, it looks like all the arms can be magnetized at the elbows, which, hopefully is indeed the case since that would simplify things quite a bit.

Well that's it for this post.  Stay tuned for whatever may come next :P.

Thursday, July 3, 2014

CoC - Father

Well there was a local tourney this past weekend, so I thought it would be a good time to switch and get some practice in with my Convergence.  Though, in order to do that I had to assemble most of my Convergence of Cyriss models since most of it was still sitting in their boxes (I like to paint before assembly).  So lets see what I chose to lead those forces...



That's right!  Father Lucant!

At first I was a bit surprised at his anorexic look.  Sure, I heard the comments that he is pretty skinny and thin but even after seeing those comments I wasn't prepared for how thin his pieces truly are!  However, I'm pleased to say that he looks much better and somewhat bulkier (not saying bulky) when put together.  Though lets not get ahead of ourselves just yet.  The model itself is made up of 15 pieces plus the base, which, at first might seem like a nightmare to assemble though I had a fairly easy time of it.  Seeing as I am planning to disassemble the model for painting at a later date I didn't end up pinning anything (except the staff fist/arm) and even after the 3 rounds Lucant was in one piece... well for the most part.  He did lose an arm when I accidentally knicked it with my fingers.  Then on the return swipe I took off another arm all in either his first activation or setup so I was a bit curious as to what state he would be at the end of the tourney.  Though I'm pleased to say that nothing else fell off for the remainder of the games and he still had one good arm so no worries :).  So even without pinning he is fairly stable and survivable though I will definitely pin him in the end.

The assembly itself was fairly easy even though I saw horror stories about it on the forums.  At first I glued the torso and hip together.  Then I did the legs, which, are nicely "numbered" with symbols as to which one goes were.  The legs did come off once or twice when putting on another leg though I was doing rush gluing and didn't give it much time to set.  Then the rest can be pretty much added in any order since they don't really block or bother one another.




Once done, he should look roughly like this.  Though when I end up pinning the model in its final pose I plan on doing a slight conversion of switching around his pointing arm with his his 3rd arm.  This should be a fairly easy and straightforward conversion where I switch the arms at the shoulder joint but I think it should give it a more dynamic look than this current pose.  I will definitely post some pictures when that's done and he is all painted so you can decide which one you like better.

As for the weekend... well I went 1-2 (1 win - 2 losses).  I've really gotten used to Hordes and their fury mechanic while having forgotten my Retribution roots of having to hand out focus first.  So I need to get back to playing Warmachine and using jacks.  This should also help to significantly cut down on the long thought processes that I had to go through at the beginning of each turn and thus speed up my turns. Which, is something that I will have to do, seeing as I clocked myself on my first game and only had a couple minutes left for my win.

Well that's it for now.  Up next?  Perhaps how I magnetized the walker jacks...